NVIDIA GeForce 6200 with TurboCache

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Half Life 2

Benchmarks & Comparisons With Half-Life 2
It Shipped!  And it's GOOD!

Half Life 2
Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  So when Valve announced Half-Life 2 was close to completion in mid 2003, gamers the world over began chomping at the bit.  Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this gem.  We benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout.  These tests were run at resolutions of 1,024 x 768 and 1,280 x 1,024 without any AA or aniso and with 2X antialiasing and 8X anisotropic filtering enabled concurrently.


Both of the GeForce 6200 boards with TurboCache had their best performance in our custom Half Life 2 benchmark. At 1024x768 without any anti-aliasing the GeForce 6200 TurboCache 32-TC/128MB breaches the 40FPS barrier, and with AA and aniso enabled it maintained a framerate just above the 20 FPS mark.  The GeForce 6200 TurboCache 16-TC/128MB board also did relatively well at 1024x768, where it did run with AA enabled, although it trailed its 32MB counterpart by about a third of its peformance.  With the resolution increased to 1280x1024, both cards take a big performance hit, but were still able to complete the test properly, and run with AA and anisotropic filtering enabled.

Tags:  Nvidia, GeForce, turbo, force, cache, 6200, AC, id

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