Half Life 2
|Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So when Valve announced Half-Life 2 was close to completion in mid 2003, gamers the world over began chomping at the bit. Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this gem. We benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout. These tests were run at resolutions of 1,024 x 768 and 1,280 x 1,024 without any AA or aniso and with 2X antialiasing and 8X anisotropic filtering enabled concurrently.|
Both of the GeForce 6200 boards with TurboCache had their best performance in our custom Half Life 2 benchmark. At 1024x768 without any anti-aliasing the GeForce 6200 TurboCache 32-TC/128MB breaches the 40FPS barrier, and with AA and aniso enabled it maintained a framerate just above the 20 FPS mark. The GeForce 6200 TurboCache 16-TC/128MB board also did relatively well at 1024x768, where it did run with AA enabled, although it trailed its 32MB counterpart by about a third of its peformance. With the resolution increased to 1280x1024, both cards take a big performance hit, but were still able to complete the test properly, and run with AA and anisotropic filtering enabled.