NVIDIA GeForce 6200 with TurboCache

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Doom 3 v1.1

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran this benchmark using a custom demo with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,280 x 1,024 without any AA and then with 2X antialiasing and 8X anisotropic filtering enabled where possible.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

Doom 3 tells basically the same story that FarCry did.  In this benchmark, the GeForce 6200 TurboCache 16-TC/128MB was not able to run with 2X anti-aliasing enabled, and without any AA enabled it was about half as fast as the GeForce 6200 TurboCache 32-TC/128MB.  Please note that these tests were run with Doom 3 set to its "High-Quality" mode. Had we dropped things down to medium and lowered the resolution a bit, the 3GeForce 6200 TurboCache 32-TC/128MB would likely be capable of producing somewhat playable framerates.

Tags:  Nvidia, GeForce, turbo, force, cache, 6200, AC, id

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