NVIDIA GeForce 6200 with TurboCache

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran this benchmark using a custom demo with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,280 x 1,024 without any AA and then with 2X antialiasing and 8X anisotropic filtering enabled where possible.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

Doom 3 tells basically the same story that FarCry did.  In this benchmark, the GeForce 6200 TurboCache 16-TC/128MB was not able to run with 2X anti-aliasing enabled, and without any AA enabled it was about half as fast as the GeForce 6200 TurboCache 32-TC/128MB.  Please note that these tests were run with Doom 3 set to its "High-Quality" mode. Had we dropped things down to medium and lowered the resolution a bit, the 3GeForce 6200 TurboCache 32-TC/128MB would likely be capable of producing somewhat playable framerates.


Tags:  Nvidia, GeForce, turbo, force, cache, 6200, AC, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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