NVIDIA GeForce 6200 with TurboCache

More On The GeForce 6200 with TurboCache
NVIDIA's Entry Level GPU

The main advantage of NVIDIA's TurboCache technology, is that it eliminates the need for large amounts of local memory to store render targets such as back buffers, depth or stencil buffers, environment mapping textures, or other graphics data.  By eliminating the need for large amounts of local memory, NVIDIA is able to reduce the overall cost of the board, because fewer discreet memory chips are used.  This normally would sound like a disadvantage, but with the relatively large amount of bandwidth offered by a PCI Express X16 graphics link, performance isn't impacted as much by rendering directly to system memory.


NVIDIA's TurboCache implementation also eliminates a performance bottleneck usually associated with some other integrated graphics solutions, like the one found in Intel i915G, for example. Most integrated graphics processors are completely dependent on system memory.  This means that they'll usually require more system memory for graphics use than a GeForce 6200 with TurboCache. And it's this use of system memory, and arbitrating for it, that causes system performance degradation when using most integrated graphics solutions.  NVIDIA's GeForce 6200 with TurboCache, however, doesn't hurt overall system performance because it has some local memory and it intelligently manages its use of system memory.  When installed in the very same system, the GeForce 6200 with TurboCache actually increases overall performance in a variety of popular benchmarks when compared to Intel's integrated graphics.


Tags:  Nvidia, GeForce, turbo, force, cache, 6200, AC, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content