NVIDIA Forceware v77.7x: New SLI AA Modes & Mainstream SLI
AA Performance: Doom 3
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id |
RED=SLI 8X AA / TAN=SLI 16X AA
RED=SLI 8X AA / TAN=SLI 16X AA
RED=SLI 8X AA / TAN=SLI 16X AA
RED=SLI 8X AA / TAN=SLI 16X AA
Performance in Doom 3 with SLI Anti-Aliasing enabled, looks nothing like it did with Half Life 2. This is because Doom 3 is largely GPU bound, so the performance hit associated with enabling anti-aliasing is going to be much more dramatic. Doom 3 isnt' the type of game SLI AA was designed for, but we wanted to give you all a frame of reference anyway. Here, at both resolutions, SLI 8X anti-aliasing was about half as fast as 4X anti-aliasing, and SLI 16X was roughly 1/3rd as fast. With a game like Doom 3, however, SLI Anti-Aliasing isn't the best choice. Instead, running a pair of GeForce cards in multi-GPU SLI mode, and cranking up the resolution is a much better idea.