Half Life 2
|Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November '04 to get our hands on this classic. We benchmarked Half-Life 2 with a long, custom-recorded timedemo in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without any anti-aliasing or anisotropic filtering and with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently.|
There is not too much to say here. All of the cards we tested here performed very well at roughly 120 frames per second, regardless of the test parameters. Even though it was powered by the second fastest single-core CPU available, our test system was CPU bound when running Half Life 2 with all but the 256MB GeForce 7800 GTX, which fell just behind all of the other cards. Any mid to high-end graphics card available today is able to run this game at high resolutions with all of the eye candy turned up, so lets just call this one a virtual tie and move on.