MSI NX7800 GTX x 2: Retail SLI

Performance Comparisons with Chronicles of Riddick: Escape From Butcher Bay
Details: http://www.riddickgame.com/

Chronicles of Riddick
Starbreeze Studios is responsible for creating the surprisingly impressive Chronicles of Riddick: Escape From Butcher Bay. Riddick is a first person shooter that's powered by the company's proprietary Starbreeze Engine. This engine is currently being used for all projects at Starbreeze, and is geared towards indoor or semi-indoor game environments, with per light-source light-mapping and high quality shading with normal mapping. According to Starbreeze Studios, the engine has been under development for over 7 years, and is currently being used on the PC, PS2, Xbox and GameCube platforms. However, the Starbreeze engine is also being ported onto next-generation platforms as well. Chronicles of Riddick: Escape From Butcher Bay has impressive visuals, a mature story line, and has proven to be a tough challenge. And because the game is actually worth buying, and comes bundled with a handful of today's graphics cards, we think it makes an excellent addition to our suite of custom real-world game benchmarks.

 

MSI's NX7800GTX card tear through our custom Chronicles of Riddick benchmark like no other card we tested, except for NVIDIA's reference GeForce 7800 GTX, of course. The Radeon X850 XT Platinum Edition and single GeForce 6800 Ultra perform at roughly 60%-80% of the NX7800GTX's level. A pair of 6800 Ultras running in SLI mode are faster than a single 7800 GTX, but yet again nothing comes close to the performance of a pair of GeForce 7800 GTXs.


Tags:  MSI, sli, GTX, retail, MS, GT, eta, 7800, 780, TAI, AI
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content