|Unlike the vast majority of titles currently shipping on the PC platform, which are based on Microsoft's DirectX API, iD software's Doom 3 is powered by an OpenGL based game engine. The Doom 3 engine is capable of producing extremely realistic looking visuals through the use of high-detailed textures and a unified lighting and shadowing system with complex animations and scripting that generates real-time, fully dynamic per-pixel lighting and stencil shadowing. We ran this batch of single player Doom 3 benchmarks using one of our own custom recorded demos with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled, and again with 4X AA and 8X aniso enabled simultaneously.|
At the risk of sounding repetitive, we're not going to discuss the performance results of our custom Doom 3 single-player benchmark; the graphs speak for themselves. Instead, what we want to point out are the deltas between the GeForce 7800 GTX (and 7800 GTX SLI configuration), the GeForce 6800 Ultra, and the Radeon X850 XT Platinum Edition. The GeForce 7800 GTX, and in this particular instance, the MSI NX7800GTX simply crushes both the 6800 Ultra and X850 XT.