MSI NX7800 GTX x 2: Retail SLI

Performance Comparisons with Doom 3 - Single Player
Details: http://www.doom3.com/

Doom 3
Unlike the vast majority of titles currently shipping on the PC platform, which are based on Microsoft's DirectX API, iD software's Doom 3 is powered by an OpenGL based game engine. The Doom 3 engine is capable of producing extremely realistic looking visuals through the use of high-detailed textures and a unified lighting and shadowing system with complex animations and scripting that generates real-time, fully dynamic per-pixel lighting and stencil shadowing. We ran this batch of single player Doom 3 benchmarks using one of our own custom recorded demos with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled, and again with 4X AA and 8X aniso enabled simultaneously.

 

At the risk of sounding repetitive, we're not going to discuss the performance results of our custom Doom 3 single-player benchmark; the graphs speak for themselves. Instead, what we want to point out are the deltas between the GeForce 7800 GTX (and 7800 GTX SLI configuration), the GeForce 6800 Ultra, and the Radeon X850 XT Platinum Edition. The GeForce 7800 GTX, and in this particular instance, the MSI NX7800GTX simply crushes both the 6800 Ultra and X850 XT.


Tags:  MSI, sli, GTX, retail, MS, GT, eta, 7800, 780, TAI, AI
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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