MSI NX7800 GTX x 2: Retail SLI

Performance Comparisons with FarCry v1.31
Details: http://www.farcry.ubi.com/

FarCry
FarCry is one of the most visually impressive games to be released on the PC platform to date, courtesy of its proprietary engine, dubbed "CryEngine" by its developers. FarCry's game-play is enhanced by graphics with Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and surround sound. The game is rife with lush, brightly lit outdoor environments, and high-poly models that are capable of taxing most of today's high-end 3D graphics hardware. We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at various resolutions without anti-aliasing or anisotropic filtering enabled, and then with 4X AA and 16X aniso enabled concurrently.

 

A few months ago, FarCry was a game that was considered taxing on even a high-end video card. With the introduction of the GeForce 7800 GTX though, FarCry is essentially CPU limited until anti-aliasing and anisotropic filtering are enabled at 1600x1200. Once again, MSI's NX7800GTX, whether running in single GPU mode or SLI mode, is the top performer. Only the pair of GeForce 6800 cards running in SLI mode as well come close to MSI's card(s) in terms of performance.


Tags:  MSI, sli, GTX, retail, MS, GT, eta, 7800, 780, TAI, AI
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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