|Pushing the pixels
GLBenchmark is an OpenGL ES 2.0 benchmark with a number of performance metrics incorporated in it. We specifically used the Fill Texture Fetch suite to measure raw texture fill rate of a graphics core and the Egypt Off Screen test to measure 3D performance in frames per second. The Off Screen test renders workloads at 1280x720 for all devices, but off-screen, so Vsynch and screen refresh are not limiting performance.
While the G2 tops every Android phone in the Fillrate test, it falls woefully short of matching the iPhone 5s' outrageous score. However, in the truer gaming frame rate test, it takes top honors among all of its peers with 54FPS.
An3DBench XL is a benchmarking tool based on an Android port of the jPCT 3D engine. The app runs 7 tests in total that look at graphics processor fill rate and complex rendering workloads and scenes.
Another top mark in the graphics department, showcasing the raw power under the hood of the G2. Perhaps interestingly, the G2 didn't exactly blow its competition out of the water here, but a victory is still a victory.
Basemark X is yet another graphically-intense benchmark, and while the G2 held its own compared to other Android products, it did fall short of the numbers put forth by Apple's iPhone 5s.