Intel Core i7-2600K and i5-2500K Processors Debut

 

For this next set of tests, we pitted the integrated processor graphics incorporated into the Sandy Bridge-based Intel Core i5-2500K and Core i7-2600K processors against a couple of the least expensive, current-generation discrete GPUs from NVIDIA and AMD, the GeForce GT 430 and Radeon HD 5550, respectively.

Intel HD Graphics vs. Discrete GPUs 
Gaming Benchmarks

 

At the high-quality, graphics intensive settings we used, the Intel HD 3000-series graphics integrated into the new Core i5-2500K and Core i7-2600K processors couldn't keep pace with either discrete GPU, plain and simple. The higher peak Turbo frequency for the integrated HD 3000 graphics core in the 4600K gave it a measurable lead over the 2500K, but neither offered anything close to playable framerates.

With that said, we consider these tests "worst case scenarios", with high resolutions and high levels of anti-aliasing and anisotropic filtering. The integrated Intel HD 3000-series GPU core has much less memory bandwidth than either of the discrete GPUs and it slows considerably with all this pixel processing giong on. Without any anti-aliasing enabled, the Intel HD 3000 graphic core actually in the Core i7-2600K actually put up 22.9 FPS in ET:QW and 16.72 FPS in L4D2 at 1920x1200. Since the L4D2 framerate remained relatively low, we also dropped the resolution a bit to 1680x1050 and were able to hit 20.39 FPS.

The moral of the story? While the integrated Intel HD 3000 series graphics core won't be competing with discrete GPUs in most games with high image quality settings, it is perfectly capable of some casual gaming.

With that said, throughout all of our testing, we only ran eight games on the Intel HD 3000 series graphics core. And while none of the titles we ran exhibited any issues, Intel's graphics drivers haven't been the most compatible in the past. Although the HD 3000 series core is more powerful than anything to come from Intel in the past, that doesn't necessarily mean it'll work with every game, even though it may have the horsepower to do so. Just something to keep in mind.

 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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