For our next set of tests, we moved on to some in-game benchmarking with Crysis (DirectX) and Enemy Territory: Quake Wars (OpenGL). When testing processors with Crysis or ET:QW, we drop the resolution to 1024x768, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, are left at their maximum values, since these actually place some load on the CPU rather than GPU.
|Low-Resolution Gaming: Crysis and ET: Quake Wars|
|Taking the GPU out of the Equation|
The Gaming-G1 may be the gamer of the family, but the UD5 is hanging tough in both Crysis and ETQW. It comes in just under the G1 or virtually neck-in-neck in our low-intensity CPU-bound game tests.