For our next series of tests, we moved on to some more in-game benchmarking with Crysis and Enemy Territory: Quake Wars. When testing processors with Crysis or ET:QW, we drop the resolution to 1024x768, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, are left at their maximum values, since these actually do place a load on the CPU rather than GPU.
|Low-Resolution Gaming: Crysis and ET: Quake Wars|
|Taking the GPU out of the Equation|
The two Gigabyte boards featured here finished right on-top of each other in the Crysis CPU benchmark, but trailed the Asus
board just slightly. In the ET test, the Gaming 5P took the lead overall, but by a small margin.
|Hi-Res Graphics Tests|
|3DMark and Unigine Heaven|
Low-resolution game tests are a quick way to show what kind of throughput a processor is capable of in a gaming environment, but that's not how most gamers actually play games. Gamers like high-resolutions and maximum eye candy. With that in mind, we also ran a couple of demanding graphics/gaming-related benchmarks to see how the Core i7-5960X fared against the previous-gen Core i7-4960X, namely 3DMark and Unigine Heaven. For these tests, we popped a GeForce GTX Titan into the mix to minimize the GPU bottleneck.
In 3DMark, we saw similar scores across the board. The higher-clocks on the X79 / 4960X based system gave it a slight edge, but the X99-based rigs were all in-line.
Unigine Heaven told a somewhat different story. In this test, the Core i7-5960X / X99 combos put up better minimum frame rates, but its average was somewhat lower, again likely due to the 4960X's higher clocks.