For our next
DirectX test, we used Epic's visually impressive Unreal
Tournament 2003. When testing with UT2003, we use a
special utility that ensures all of the cards are being
benchmarked using the exact same in-game settings and
"High-Quality" graphical options.
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Performances Comparisons
With UT:2003 |
Head Shot! |
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The Radeon 9800 Pros also
performed very well in Unreal Tournament 2003. At both
resolutions, with and without AA and Aniso enabled, the
Radeon 9800 Pros surpassed all of the cards in every test
but one. At 1024x768, with 4XAA and 8X Aniso enabled,
the GeForce FX 5900 pulled ahead but it couldn't hold onto
the lead anywhere else. When we raised the resolution,
however, the Radeon 9800 Pros took over. The Gigabyte
card enjoyed its largest advantage of 46%, at 1600x1200 when
6XAA was enabled.
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Benchmarks / Comparison
With
Quake 3 Arena v1.32 |
Doom3, Doom3...Where For Art Thou Doom3? |
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Well, that's enough DirectX
testing for one review. How about we move on to some
OpenGL tests with the benchmark that never dies, Quake 3
Arena? We installed the latest point release, v1.32, and
ran some tests using the built-in timedemo, "demo four".
Before running these tests, we set Quake 3 to the "High
Quality" graphics option with Tri-Linear filtering enabled,
and then we maxed out the texture quality and geometric
detail.
At 1024x768, without AA and
again with 4XAA enabled, the GeForce FX 5900 held onto small
leads, but the scales tipped in favor of the Radeon 9800
Pros when AA and Anisotropic filtering were enabled
simultaneously. It's almost the same story at
1600x1200 where the Radeon 9800 Pros surpassed the
competition at every configuration, except for the 4X AA
test when the 5900 racked up a victory. The Radeon
9600 Pro also performed well in this test, especially at
1024x768. It even managed playable frame rates at
1600x1200. Who says you need to spend a fortune to
enjoy gaming at high resolutions? :)
Some
Serious Sam, Overclocking & The Conclusion...
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