Next up, we have
some Splinter Cell benchmark scores, using the Oil Rig demo
created by the folks at Beyond 3D. This test is
heavily dependant on Pixel Shader performance. Pixel
shaders are used to render the realistic looking ocean water
that surrounds the Oil Rig in the demo.
As Dave mentioned in his recent review of ATi's
All-In-Wonder 9800 Pro, Antialiasing is "broken" with
Splinter cell (at least with the current version). Due
to this fact, we do not have any AA scores listed in the
graphs below...
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Benchmarks
With Splinter Cell |
Another DirectX Game In Action |
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Even though this game was ported
over from the Xbox, which is powered by an NVIDIA GPU, the
Radeon 9800 Pros still managed to walk away with a decisive
victory. At both resolutions, the Gigabyte
GV-R98P128D outperformed all of
the other cards. It held a 13% lead over the 5900 at
1024x768 and an even larger 20% lead at 1600x1200. The
Radeon 9600 Pro performed admirably, but simply could not
keep up with the "Big Boys" in this test.
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Head-to-Head Performance
With
Comanche 4 |
Did
anyone see the Comanche Bike on "American
Chopper"? Very cool stuff... |
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We continued our DirectX testing
with another DirectX game, Novalogic's combat helicopter
simulator Comanche 4. Comanche 4 makes use of DX8 pixel and
vertex shaders to produce some of the realistic visuals used
throughout the game. Unlike the previous tests, this
benchmark is heavily influenced by CPU and system memory
performance at lower resolution. When the resolution
is raised, and AA and Aniso are enabled, however, it's a
while different story!
Once again, the Gigabyte
GV-R98P128D was the "Top Gun".
It outperformed all of the cards in all but one of the
tests. At 1600x1200 with 6XAA enabled, the GeForce FX
5900 nudged pasted the Radeon 9800s, but that was the only
test where the FX held the lead. In the Non-AA tests,
the Radeons and FX performed similarly, but once
Antialiasing and Anisotropic filtering were enabled, the
Radeon 9800 Pros pulled ahead. The performance deltas
varied depending on resolution, but in some cases, like at
1600x1200 with 4XAA enabled for example, the Gigabyte
GV-R98P128D was about 17% faster than the 5900.
UT2003 & Quake 3 Benchmarks
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