Gigabyte GVGF3000 64MB GeForce 3

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The Gigabyte GVGF3000 64MB GeForce 3 - Page 4

The Gigabyte GV-GF3000 64MB GeForce 3
Prepare Yourself...

By, Marco "BigWop" Chiappetta
May 15, 2001

Continuing with OpenGL testing...

 

Benchmarks With The Gigabyte GV-GF3000
Keepin' it going...

 
We also ran MDK2 through some high quality tests at a variety of resolutions using the built-in timedemo.  For all tests, we enabled hardware T&L and maximized the texture quality setting.

MDK 2

Again (as expected), the GeForce 3 powered GV-GF3000 performs excellently.  The Omen engine used to power MDK2 benefits greatly from true hardware T&L and the increased memory bandwidth.  These are the highest numbers we have achieved to date with MDK2.

Next, we ran "Ol' Faithful", Quake 3 Arena through a slew of timedemos at a variety of quality and resolutions...

QUAKE 3

If you're thinking of buying a GF3 to run Quake 3 at the "Fastest" setting you have "issues", but you'll definitely be pleased with the performance. (as you would be with almost any other card) :)

The "Normal" setting only offers slightly better image quality than the "Fastest" setting, we include these numbers simple for reference...

Even at the highest quality settings, Quake 3 hardly stresses the GeForce 3 powered GV-GF3000 (or the Ultra for that matter), but it does show the benefits of the increased memory bandwidth available.  Even with it's lower "theoretical" fillrate, at higher resolutions the GeForce 3 manhandles the GeForce 2 Ultra, besting it by almost 20FPS at 1280x1024.

For the absolute best image quality in Quake 3, you'll probably want to enable Anti-Aliasing.  We tested the different AA methods using the same high quality settings from the earlier test, at a resolution of 1024x768.  As you can see the game remains perfectly playable using all methods.  Image quality differences between 4X and Quincunx FSAA are indiscernible during gameplay.

Yes, More Benchmarks!

 
Tags:  GeForce, Gigabyte, force, GF

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