We also ran MDK2 through some high quality tests
at a variety of resolutions using the built-in
timedemo. For all tests, we enabled hardware
T&L and maximized the texture quality setting.
MDK 2
Again (as expected),
the GeForce 3 powered GV-GF3000 performs
excellently. The Omen engine used to power
MDK2 benefits greatly from true hardware T&L and
the increased memory bandwidth. These are
the highest numbers we have achieved to date with
MDK2.
Next, we ran "Ol'
Faithful", Quake 3 Arena through a slew of
timedemos at a variety of quality and
resolutions...
QUAKE 3
If you're thinking of
buying a GF3 to run Quake 3 at the "Fastest"
setting you have "issues", but you'll definitely
be pleased with the performance. (as you would be
with almost any other card) :)
The "Normal" setting
only offers slightly better image quality than the
"Fastest" setting, we include these numbers simple
for reference...
Even at the highest
quality settings, Quake 3 hardly stresses the
GeForce 3 powered GV-GF3000 (or the Ultra for that
matter), but it does show the benefits of the
increased memory bandwidth available. Even
with it's lower "theoretical" fillrate, at higher
resolutions the GeForce 3 manhandles the GeForce 2
Ultra, besting it by almost 20FPS at 1280x1024.
For the absolute best
image quality in Quake 3, you'll probably want to
enable Anti-Aliasing. We tested the
different AA methods using the same high quality
settings from the earlier test, at a resolution of
1024x768. As you can see the game remains
perfectly playable using all methods. Image
quality differences between 4X and Quincunx FSAA
are indiscernible during gameplay.
Yes, More
Benchmarks!
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