Gigabyte GeForce 8800 GT GV-NX88T512HP

ET: Quake Wars Performance


Performance Comparisons with ET: Quake Wars

Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 8x anti-aliasing and 16x anisotropic filtering.

You probably noticed the absence of some of the cards in this graph. We had some issues with the Radeons here, so we omitted the results from this test. As you can see, the results scale well for the cards we tested. The GV-NX88T512HP outperforms the reference 512MB 8800 GT by a couple of FPS, and it blows away the 256MB 8800 GT. The SLI configuration really shows what it can do by offering an over 50% boost in performance.

Tags:  GeForce, Gigabyte, HP, force, GT, T5, X8

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