Gigabyte GA-N680SLI-DQ6

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The Cinebench 9.5 benchmark is an OpenGL 3D rendering performance test, based on the commercially available Cinema 4D application. Cinema 4D from Maxon is a 3D rendering and animation tool suite used by 3D animation houses and producers like Sony Animation and many others.  And of course it's very demanding of system processor resources.

Cinebench 9.5 Performance Tests
3D Modeling & Rendering Tests


This is a multi-threaded, multi-processor aware benchmark that renders a single 3D scene and tracks the length of the entire process. The time it took each test system to render the entire scene is represented in the graph below (listed in seconds).

We should have put these results next to our LAME MT tests.  In the Cinebench R9.5 benchmark, all three systems put up the exact same scores, regardless of whether or not the test was run in single- or multi-threaded mode.

Futuremark 3DMark06 - CPU Test
Simulated DirectX Gaming Performance


3DMark06's built-in CPU test is a multi-threaded "gaming related" DirectX metric that's useful for comparing relative performance between similarly equipped systems.  This test consists of two different 3D scenes that are generated with a software renderer that is dependent on the host CPU's performance.  This means that the calculations normally reserved for your 3D accelerator are instead sent to the central processor.  The number of frames generated per second in each test are used to determine the final score.

The Gigabyte GA-N680SLI-DQ6 jumped back into the to the top spot in 3DMark06's CPU benchmark. it fnished 6 points ahead of the EVGA board and 19 points ahead of the Intel board.  Once again though, we have to point out that these relatively small margins of victory fall well within the margin of error in this test.


Tags:  Gigabyte, sli, 680, 80s
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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