As we cranked up the quality,
obviously we saw a performance drop across the board.
The GeForce 2 Ti / 500 took a much larger hit though.
As was the case in all of the other tests, all three of
these card exhibited excellent performance.
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OpenGL Benchmarks with Quake 3 |
The End is Near! |
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We couldn't
call this a review without a series of tests using Quake 3
Arena. As CPUs increased in clockspeed and GPUs have
increased in performance and capabilities, Quake 3 has
lost some of it's effectiveness as a benchmark. My
e-mail box fears the day when we post our first review
without Quake 3 numbers though...I can already envision
some of the flame mail... :)
In this first Quake 3 test, we
set the texture and geometry sliders to maximum, enabled
trilinear filtering, set the color depth to 16-Bit and ran
timedemo Demo001 (v1.17). Across the board, the
Gainward cards performed great. When 89 FPS is the
"lowest" score in the group, you know you've got to turn
the quality up and stress things a bit more though!
With the graphical options
still set to their maximum, we upped the color depth to
32-Bit and ran the same test at the same resolutions.
Although, the GeForce 2 Ti / 500 performed well, its not
in the same league as the GeForce 3 Titaniums. The
performance of the Gainward GeForce 3 Ti / 550 was simply
awesome. If you've got a capable monitor, there is
no reason not to play Quake 3 at 1600x1200x32. At a
healthy
104.7FPS in this test, the Gainward Ti / 550 is easily one
of the fastest boards on the market.
Overclocking and Final Words
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