DirectX performance only tells
part of the story, we can't forget about OpenGL can we?
Here are a few benchmarks to test the OpenGL
performance of each card as well.
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OpenGL Benchmarks with GLExcess XS Mark |
Making an appearance |
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GLExcess was
the first OpenGL hurdle we placed in front of the Gainward
Ti cards. We ran this test at both 16 and 32-Bit
color at resolutions of 800x600 and 1024x768.
How about a round of applause
for the Gainward GeForce 2 Ti / 500! Available
memory bandwidth isn't significantly stressed using 16-Bit
color, which allows the GeForce 2 Ti to shine and surpass
the GeForce 3 Ti / 450 in this test. Let's see if
the story is different using 32-Bit color...
The tables are turned here.
Once again the more efficient memory controller in the
GeForce 3 cards equates to better overall performance.
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OpenGL Benchmarks with Vulpine GL Mark |
More OpenGL testing |
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Vulpine GLMark
is a popular synthetic OpenGL benchmark that simulates
"in-game" performance in detailed indoor and outdoor
environments. We also ran Vulpine through a series
of tests at both 16 and 32-Bit color. To keep the
playing field level, we did not enable "GeForce 3"
features in these tests, because the GeForce 2 Ti doesn't
have the same pixel and vertex shading capabilities of the
GeForce 3.
All three boards performed
similarly in the 16-Bit Vulpine tests. Notice that
at 800x600, the GeForce 2 Ti / 500 outperformed
the GeForce 3 Ti / 450. I don't think
that too many of you will be purchasing one of these cards to
game at 16-Bit though, so let's move on and see what happens when
we jack up the color depth a notch.
More OpenGL
with Vulpine and Quake 3
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