DirectX performance only tells
part of the story, we can't forget about OpenGL can we?
Here are a few benchmarks to test the OpenGL
performance of each card as well.
OpenGL Benchmarks with GLExcess XS Mark
Making an appearance
the first OpenGL hurdle we placed in front of the Gainward
Ti cards. We ran this test at both 16 and 32-Bit
color at resolutions of 800x600 and 1024x768.
How about a round of applause
for the Gainward GeForce 2 Ti / 500! Available
memory bandwidth isn't significantly stressed using 16-Bit
color, which allows the GeForce 2 Ti to shine and surpass
the GeForce 3 Ti / 450 in this test. Let's see if
the story is different using 32-Bit color...
The tables are turned here.
Once again the more efficient memory controller in the
GeForce 3 cards equates to better overall performance.
OpenGL Benchmarks with Vulpine GL Mark
More OpenGL testing
is a popular synthetic OpenGL benchmark that simulates
"in-game" performance in detailed indoor and outdoor
environments. We also ran Vulpine through a series
of tests at both 16 and 32-Bit color. To keep the
playing field level, we did not enable "GeForce 3"
features in these tests, because the GeForce 2 Ti doesn't
have the same pixel and vertex shading capabilities of the
All three boards performed
similarly in the 16-Bit Vulpine tests. Notice that
at 800x600, the GeForce 2 Ti / 500 outperformed
the GeForce 3 Ti / 450. I don't think
that too many of you will be purchasing one of these cards to
game at 16-Bit though, so let's move on and see what happens when
we jack up the color depth a notch.
with Vulpine and Quake 3