Fallout 4 Visuals & Benchmarks
Visually Fallout 4 doesn't break much new ground. But it’s a damn good looking game with a working day and night cycle, great draw distance to convey the wide open expanses, and it’s replete with intricate detail worthy of a title whose underpinnings revolve around exploration and looting.
The visuals really compel the player to explore, if only to see if you can reach that one building there on the horizon. And yup! You can. Now let’s see if we can get to that next satellite-looking thing in the distance. This type of exploring is truly helped by the enormous amount of visual detail. The game makes use of NVIDIA technology such as Volumetric Lighting, but not much more. However there are a solid number of in-game settings to tweak on the PC—texture and shadow quality, decal quantity, Godrays quality, Depth of field, SSAO (ambient occlusion) and you can toggle on/off Screen Space Reflections, Wetness, Rain Occlusion, Motion Blur and Lens Flare.
Fallout 4 does not come with its own benchmark tool. Plus the random and open nature of the gameplay makes getting consistent framerate data during testing a bit tricky. So, for our tests, we traveled back and forth between some of the more hostile locations in various times of day with plenty heavy bullet-riddled skirmishes. We repeated this several times noting the results with Fraps and MSI Afterburner. Lets see how she does with our NVIDIA-based GPUs...
In-games settings are not quite in game.