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Benchmarking With Quake 3 |
OpenGL and
More... |
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Quake 3:
With this round of tests we ran
the e-Geforce4 Ti4600 with the "High Quality" setting
enabled and textures set to maximum. We also ran each
resolution with the card overclocked as well.
When you see how well the eVGA
card ran Quake 3 at 1024x768, there is only one thing to
say...turn up the resolution. Clearly the card is not
being taxed at this resolution, so let's turn it up a bit and
see if we can slow the Ti4600 down...
At 1280x1024 we see a fair drop
in FPS, but still the Ti4600 put out enough to beat the
Radeon and Ti500 with plenty of room to spare.
Wow, I can remember when it was
a big deal if we broke 60 FPS at 1600x1200. Now we're
doubling that with the Ti4600, although even the comparison
cards were putting up some decent numbers. Once again
we see how the Ti4600 card reigned supreme in the Quake 3
benchmarks with enough muscle to churn out an enormous
amount of frames at even the highest of resolutions.
One thing is for sure though,
we're not done trying to hurt this card yet! Now we're
going to start applying some FSAA and Anisotropic filtering
and see if we can find the Ti4600's Achilles heel.
FSAA and Anisotropic with
Quake 3:
In our next test we ran Quake 3
with 4X FSAA enabled at 1280x1024x32, comparing it to the
All-In-Wonder Radeon 8500...
The Ti4600 smoked the Radeon
card, more than doubling the output of ATi's flagship video
card. Next up...Anisotropic filtering.
Quake 3 and Anisotropic Filtering
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