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| Benchmarking With Quake 3 |
| OpenGL and More... |
With this round of tests we ran the e-Geforce4 Ti4600 with the "High Quality" setting enabled and textures set to maximum. We also ran each resolution with the card overclocked as well.
When you see how well the eVGA card ran Quake 3 at 1024x768, there is only one thing to say...turn up the resolution. Clearly the card is not being taxed at this resolution, so let's turn it up a bit and see if we can slow the Ti4600 down...
At 1280x1024 we see a fair drop in FPS, but still the Ti4600 put out enough to beat the Radeon and Ti500 with plenty of room to spare.
Wow, I can remember when it was a big deal if we broke 60 FPS at 1600x1200. Now we're doubling that with the Ti4600, although even the comparison cards were putting up some decent numbers. Once again we see how the Ti4600 card reigned supreme in the Quake 3 benchmarks with enough muscle to churn out an enormous amount of frames at even the highest of resolutions.
One thing is for sure though, we're not done trying to hurt this card yet! Now we're going to start applying some FSAA and Anisotropic filtering and see if we can find the Ti4600's Achilles heel.
FSAA and Anisotropic with Quake 3:
In our next test we ran Quake 3 with 4X FSAA enabled at 1280x1024x32, comparing it to the All-In-Wonder Radeon 8500...
The Ti4600 smoked the Radeon card, more than doubling the output of ATi's flagship video card. Next up...Anisotropic filtering.
Quake 3 and Anisotropic Filtering