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Wolfenstein: Enemy Territory |
OpenGL Quake Engine Gaming |
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To start our in-game testing, we ran through a batch of time demos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine which makes it a very easy to use benchmarking tool. We ran the test using the "Fastest" setting at a low resolution of 640X480, using 16-bit color and textures. Running this test with a high-end graphics card, at these minimal settings, isolates processor and memory performance, without being limited by the graphics subsystem.

There was a clear progression from the Shuttle to the Epox ex5-320S and then finally the Asus P4P800 Deluxe. The slightly higher CPU speeds combined with the additional boosting of the memory, enabled the Epox board to gain three frames over the Shuttle box, but remained two frames off of the P4P800. Again, these scores only come out to about a 2-3% difference between the systems.
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Unreal Tournament 2004 |
DirectX Gaming Performance |
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Lastly, we did some benchmarking with Epic's Unreal Tournament 2004. When we tested these systems with UT 2004, we ensured that all of them were being benchmarked with the exact same in-game settings and graphical options, and we dropped the resolution and detail levels to isolate CPU and memory performance.