Now this is what
we call a REAL benchmark. The full release version of Mad Onion's
3DMark 2000 was not available for the last GeForce based review we
did. This is a great utility for determining the relative
performance of any graphics accelerator.
This is also
one of the few benchmark suites available that can now test for the
relative performance gain from the GeForce Hardware Transform and
Lighting (T&L) Engine. We tested at a resolution of 1024X768 in
both 16 and 32 bit color with hardware T&L and software driven
All benchmarks for this test were taken at 150MHz. core and 180MHz.
memory overclocks on the Erazor X. The card never locked up once in
almost an hour of straight punishment from 3DMark 2000. This is a
tribute to the Erazor X and it's ability to overclock well.
And for you
detail buffs, here is the full monty...
As one can
easily see in this benchmark, Hardware T&L afforded us a 20 -
30% performance gain. What is interesting is the fact that in 32 bit
color, the gain is less significant. Hmm, seems I remember some
marketing guy from another manufacturer saying something to the
effect that fill rate is still going to be the main factor affecting
frame rate. Could he be right? ;-) You decide... In any case,
Hardware T&L definitely kicks in some major horsepower. Now we
just need more game developers supporting it.