Now that NVidia
GeForce based cards are beginning to flow more freely, the race is
beginning to blur a little with many vendors producing "me
too" products based solely on the NVidia reference design. This
is a look at a new GeForce based card from Elsa that has the promise
of something different versus the other GeForce cards on the market.
This guy looks
like he has an Excedrine headache. Probably because he works too
hard and doesn't play enough Q3 on his Erazor X! When we opened the
box of the Elsa ErazorX we were pleasantly surprised to see that
Elsa didn't follow the same old reference design but decided to grow
their own.
(click
image for larger view)
Now that's what
I call an efficient use of FR4 (printed circuit board material).
This board is a well laid out clean design. It is also very compact
and takes up little room in your PC case.
The heat sink
and fan combo on the board is also a solid piece of cooling
hardware. Spring loaded pushpins hold it down but it is also
attached by another method of thermally conductive glue or tape. In
any event, you won't need to find out exactly what is holding that
heatsink on because it does a VERY good job of keeping the GeForce
chip cool. This is by far the best stock cooling solution we have
seen on a video card with the possible exception of Matrox's
G400MAX.
We'll take a
look at the Revelator Glasses shortly. For now, here's what the
Erazor X is made of.
Product
Specifications
- Controller:
NVIDIA GeFofrce 256,First Graphics Processing Unit
- Display
Memory:
32MB - High Speed
- Horizontal
Sync Signals:
31.5KHz - 108.5KHz
- Vertical
Refresh:
60Hz - 200Hz
- Bus
System: AGP
2x/4x
- Maximum
Dot (Pixel) Rate:
350MHz RAMDAC
- API
Support:
DirectX 6, DirectX 7, OpenGL ICD
- Other
Standards:
VESA Bios 3.0, DPMS, DDC2B, Plug & Play
- 3D
Hardware:
- 4 independent
rendering pipelines, hardware transformation and lighting,
multi-texturing, bump mapping,environmental mapping, procedural
texturing, table fog, shadow stenciling, bilinear,trilinear and
8-tap anisotropic texture filtering, MIP mapping
- Single Chip
GPU: (Graphics Processing Unit)
- On-chip
integration of the entire 3D pipeline (Transformation, lighting,
setup, and rendering)
- Independent
Pipeline QuadEngine: Separate engines for transformation,
lighting, setup and delivers 15 million triangles per second.
- 256 - Bit
Quad Pipe Rendering engine
- Four
independent pixel- rendering pipelines deliver up to 480 million
8- sample fully filtered pixels per second.
- Complete
support for New Microsoft DirectX 7 and OpenGL Features
- AGP 4X with
fast writes:
- 256 - Bit
Rendering Engine
- Itergrated
Transforms and lighting delivers 2 -4 times the triangle rate
for the 2 - 4 times more detailed 3D scenes.
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