AVADirect X79 Gaming PC, Tri-SLI GeForce GTX 680

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Gaming Performance: Far Cry 2, Metro 2033, and S.T.A.L.K.E.R.

FarCry 2
DX10 Gaming Performance


FarCry 2

Like the original, FarCry 2 is one of the more visually impressive games to be released on the PC to date. Courtesy of the Dunia game engine developed by Ubisoft, FarCry 2's game-play is enhanced by advanced environment physics, destructible terrain, high resolution textures, complex shaders, realistic dynamic lighting, and motion-captured animations. We benchmarked the graphics cards in this article with a fully patched version of FarCry 2, using one of the built-in demo runs recorded in the Ranch Map. The test results shown here were run at various resolutions and settings.


Like most modern systems, AVADirect's X79 setup didn't break a sweat in Far Cry 2, an older DirectX 10 title that no longer stresses today's hardware. We include it here as a point of reference, and it's especially interesting to see how performance has nearly doubled over that of last year's high end gaming machines.

Metro 2033
DX11 Gaming Performance

 
Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism.

Metro 2033 is bit more taxing, or at least it's supposed to be, but AVADirect's tri-SLI system still manages to cruise through the benchmark with better-than-playable framerates, even at a 2560x1600 resolution with all the eye candy turned up.

S.T.A.L.K.E.R. - Call of Pripyat
DX11 Gaming Performance


S.T.A.L.K.E.R.

Call of Pripyat is the third game in the S.T.A.L.K.E.R. series and throws in DX11 to the mix. This benchmark is based on one of the locations found within the latest game. Testing includes four stages and utilizes various weather conditions, as well as different time of day settings. It offers a number of presets and options, including multiple versions of DirectX, resolutions, antialiasing, etc. SunShafts represents the most graphically challenging stage available. We conducted our testing with DX11 enabled, multiple resolutions, and Ultra settings.




S.T.A.L.K.E.R. is another DirectX 11 title that's far more taxing than Far Cry 2 (DX10), but when you're bringing three Kepler cards to the fight, the odds are you'll emerge unscathed, which we can see here. What's also impressive is the distance AVADirect's Kepler-infused system puts between itself and Maingear's rig with three Radeon HD 7970 cards in Crossfire.

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