Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it does employ some fairly interesting pixel shader 2.0 quality effects such as depth of field blur. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and vastness. We ran our custom demo at a resolution of 1,024 x 768 and then again at 1,600 x 1,200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).|
Tomb Raider Angel Of Darkness has always seemed to favor ATi's Radeon architecture pixel shader engines over NVIDIA's for whatever reason. As you'll note here, the X700 maintains a considerable lead over the 6600 GT with a 15%- 22% lead over the NVIDIA card. However, kick the resolution up to 1,600 X 1,200 and fill rate once again jumps up and smacks the X700 square in the face. The X700 actually hangs tough without AA turned on, but once we enabled 4X Anti-Aliasing, the new ATi card fell behind the 6600 GT by approximately 30%.