Doom 3 - Multi-Player
|The first round of Doom 3 focused on single-player performance. Now we'll run a round of multiplayer tests and see how things unfold. These tests were taken with our custom "HH_Frag2" demo, which is a recording of a five-player online match in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 16X Aniso enabled.|
** Please note in the following tests, we took scores with ATi's new Catalyst A.I. driver set to the "high" and "low" settings in the control panel. In the graphs below "4X AA/ 8X AF (High)" is representative of Cat. A.I. settings for the X700 set to "high" in the control panel. 4X AA / 8X AF (Low) is representative of Catalyst A.I. settings at "low" for the X700 and the standard 4X AA / 8X Aniso Filtering settings in NVIDIA's driver control panel.
Our multiplayer scenario testing shows much of the same spread in performance as we saw in the Site3 map demo run we showed you previously. The GeForce 6600 GT puts up anywhere from 26% - 56% gain over the X700 XT. Again, however, at 1,600 X 1,200, 4X AA is simply not an option for either card. Finally, although NVIDIA certainly claims the GeForce 6600 GT is "built for Doom 3" (and at this point it certainly is faster hands down in D3 versus its nearest competitor, the X700 XT), the Radeon X700 XT can belly up to the bar as well, and it certainly puts out much better performance, at over two times the Radeon X600 XT in some cases.