|Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
While the X700 XT bests its legacy brethren card, the Radeon X600 XT, by a considerable advantage, it can't quite keep up with the new GeForce 6600GT card. In this test, we see that fill rate isn't so much the issue as is pixel shader performance. At 1,024 X 768 the X700 XT loses by about an 11% shortcoming. Conversly at high-resolution 1,600 X 1,200 settings, the Radeon X700 XT closes the gap to within 4% of the GeForce 6600 GT card.