ATI Radeon HD 5770 and 5750 Mainstream DX11 GPUs

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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.


The performance trend in our custom Enemy Territory: Quake Wars benchmark looks much like those from the 3DMark Vantage on the previous page. The Radeon HD 5700 series cards come close to the performance of the Radeon HD 4890 and GeForce GTX 260 Core 216, but can't quite catch up. We should also point out that the higher clocks and increased compliment of shader processors and texture units gives the Radeon HD 5770 about a 10% - 20% edge over the more affordable 5750.

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