ATI All-In-Wonder RADEON 9800 Pro

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ATI AllInWonder RADEON 9800 Pro - Page 5

 

ATi's All-In-Wonder 9800 Pro
When You've Got To Have It All

By: Dave Atlavilla
June 9, 2003

 

Unreal Tournament 2003
Direct X 8 Gaming Performance

In our previous articles, we chose the Antalus map in Unreal Tournament 2003, for testing and reference score purposes.  This time we've chosen the Citadel map, for a change of pace and to see if we could shake up the field a bit.  We also added our 256MB Radeon 9800 Pro to this round, just for good measure.

 

As we came to find out, when we changed the landscape in this test we really "changed the landscape".  That is to say, that our little change in map scenery also changed the benchmark score scenery a bit as well, versus what we had seen in previous UT2003 testing.  The AIW R9800 Pro hangs tough with the GFFX 5900 Ultra, until you enable AA and Aniso.  The 256MB Radeon 9800 Pro gains a bit overall with its extra frame buffer memory but the differential versus the All-In-Wonder is negligible. 

 


And then fill rate takes hold of the equation again with the GeForce FX 5900 Ultra.  However, we've said this before and we'll say it again here.  In our humble opinion NVIDIA's AA is not as crisp, setting for setting, versus ATi's.  This is a subjective thing of course but we've looked at literally hundreds of screenshots and spent ours with in-game testing.  ATi's IQ is better and therefore it is our opinion that they are doing "more work" with respect to rendering scenes with Full Scene Anti-Aliasing.  On the other hand, slice this up however you like.  For some folks, frame rate is always king.

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Tags:  ATI, Radeon, 980, pro

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