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Unreal Tournament 2003 |
Direct X 8 Gaming Performance |
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In our
previous articles, we chose the Antalus map in Unreal
Tournament 2003, for testing and reference score purposes.
This time we've chosen the Citadel map, for a change of pace
and to see if we could shake up the field a bit. We
also added our 256MB Radeon 9800 Pro to this round, just for
good measure.
As we came to
find out, when we changed the landscape in this test we
really "changed the landscape". That is to say, that
our little change in map scenery also changed the benchmark
score scenery a bit as well, versus what we had seen in
previous UT2003 testing. The AIW R9800 Pro hangs tough
with the GFFX 5900 Ultra, until you enable AA and Aniso.
The 256MB Radeon 9800 Pro gains a bit overall with its extra
frame buffer memory but the differential versus the
All-In-Wonder is negligible.
And then
fill rate takes hold of the equation again with the GeForce
FX 5900 Ultra. However, we've said this before and
we'll say it again here. In our humble opinion
NVIDIA's AA is not as crisp, setting for setting, versus
ATi's. This is a subjective thing of course but we've
looked at literally hundreds of screenshots and spent ours
with in-game testing. ATi's IQ is better and therefore
it is our opinion that they are doing "more work" with
respect to rendering scenes with Full Scene Anti-Aliasing.
On the other hand, slice this up however you like. For
some folks, frame rate is always king.
Splinter Cell And The Rating
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