ATI All-In-Wonder RADEON 9800 Pro

 

ATi's All-In-Wonder 9800 Pro
When You've Got To Have It All

By: Dave Atlavilla
June 9, 2003

 

 

Quake 3 "Four" Time Demo
Aging OpenGL Testing

In terms of simple raw fill rate metrics, Quake 3 Arena time demos are still a good measure of performance.  We ran the cards in our test through only the highest resolutions and then enabled AA and Aniso Filtering.  Here are the results and they may surprise you.

At 1280X1024 resolution Quake 3 is hardly working either card all that rigorously, until you enable AA and Aniso Filtering.  Then something surprising happens.  The AIW R9800 Pro pulls ahead of the GeForce FX 5900 Ultra by over 12 frames per second, with 4X AA and 8X Anisotropic Filtering enabled.  Again, NVIDIA's Aniso engine certainly isn't as efficient as ATi's.  However, when fill rate becomes the limiting factor at 1600X1200 resolution, the GeForce FX 5900 UItra takes the lead again. 

Getting Serious With Sam
OpenGL Gaming - Serious Sam, The Second Encounter

Continuing in the OpenGL vein, we have Serious Sam "Little Trouble" time demos for you.  We utilized Beyond 3D's Max Quality scripts to level the playing field for image quality but disabling Anisotropic Filtering in this test.

Oddly enough, we see the inverse of our Quake 3 results, here with Serious Sam.  At a lower resolution of 1024X768, the GeForce FX 5900 Ultra drops in a 10 - 15 fps advantage over the AIW Radeon 9800 Pro.  However, at 1600X1200 the cards are in a virtual dead heat without AA and the race is much closer even with AA enabled.  These aging game engines are rather one dimensional however, there's fill rate and oh yes, fill rate to consider.  Let's look at some benchmarks with a little more pixel shader action going on.

Unreal Tournament 2003


Tags:  ATI, Radeon, 980, pro

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