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Low-Resolution Gaming: Crysis
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Taking the GPU out of the Equation
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For our next set of tests,
we moved on to some low-resolution in-game benchmarking with Crysis.
When testing processors and motherboards in these games, we drop the
resolution to 800x600 and reduce all of the in-game graphical options to
their minimum values to isolate CPU and memory performance as much as
possible. However, any in-game effects, which control the level of
detail for the games' physics engines and particle systems, are left at
their maximum values, since these actually do place some load on the CPU
rather than GPU.
Here, the Asus squeaks by Gigabyte by a whopping three percent. Move along folks, nothing to see here, except performance as expected, which certainly isn't a bad thing.