ASUS EN9800GTX TOP Graphics Card

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Enemy Territory: Quake Wars Results

Enemy Territory: Quake Wars
OpenGL Gaming Performance

Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 8x anti-aliasing and 16x anisotropic filtering.

Like in our DX9 CoH tests on the previous page, the SLI configuration doesn't get to show off its power in the ETQW test. Interestingly, the reference 8800 GTX edges out the EN9800GTX TOP at 1600x1200. Higher resolutions would probably make this more interesting and maybe even change which card is the winner.


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