Splinter Cell: CT v1.5
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, both with and without anti-aliasing and anisotropic filtering.|
The EN7800GT TOP Silent bests both the 7800 GT and X1800 XL by a respectable amount, especially when anti-aliasing and anisotropic filtering are disabled. With 4X AA / 8X aniso though, the EN7800GT TOP Silent doesn't distance itself from the X1800 XL by as big of a margin. If the X1800 XL were overclocked too, it would probably show at least equivalent performance to the ASUS card.