ASUS EAH3850 TOP Graphics Card

ET: Quake Wars Test Results


Performance Comparisons with ET: Quake Wars

Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high-end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 8x anisotropic filtering.

At first, it looks like the 8800 GT 256MB is going to show up the EAH3850 TOP, but once anti-aliasing and anisotropic filtering are turned on and the resolution is bumped up, that isn't the case. The 1600x1200 4x AA / 8x AF numbers are the most impressive, with the EAH3850 TOP thrashing the 8800 GT 256MB by nearly 18 frames per second.

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