Benchmarking with Doom 3 and Half-Life 2
Another way to measure CPU performance is to run a series of game benchmarks with low resolution settings. With reduced resolutions and effects detail, demand drops on the graphics subsystem significantly. This essentially takes the graphics card out of the equation, with the scores being more representative of CPU and Memory performance. For this segment we utilized Doom3 and Unreal Tournament 2004 to assess performance. In both instances, each game was set to 640x480 with reduced image quality settings in game.
While they are both completely different games, the performance with Doom3 and Unreal Tournament 2004 followed the same pattern. In both cases, the Sempron 3400+ showed that gaming tests benefited from the additional L2 cache when compared to the Sempron 3300+. In fact, this is made clearer as the Sempron 3100+ was closer in performance to the Sempron 3300+ in Doom3. With Unreal Tournament 2004, the differences were more staggered, following a stair-stepped pattern. Once again, the Celeron D 335 was out gunned throughout these two tests.