AMD Ryzen 3 1300X And 1200 Processor Review: More Affordable Zen

For our next series of tests, we moved on to some game-related metrics with 3DMark, specifically the physics benchmark that's part of the Fire Strike test.  To run this test, we simply create a custom 3DMark run consisting solely of the physics test, which is CPU dependent, and report the results...

3DMark Physics
Taking the GPU out of the Equation

phys

The Ryzen 3 processors we tested sandwiched the Core i3-7350K here, but couldn't quite catch the Core i5s or previous-generation 8-core AMD processors.

High Resolution Gaming Tests
1080P and 4K Gaming With GeForce GTX 1080

We also ran some high-resolution game and graphics tests on AMD's new Ryzen 5 processors using 3DMark, Hitman, and Ashes Of The Singularity. We used 3DMark's Fire Strike Ultra preset, and both of the games were run with all in-game graphics options set to their maximum values, save for the Ashes 1080P test where we used the "High" preset. Note, we also swapped out the GTX 960 for a more powerful GeForce GTX 1080 here.

3dm1n


3dm1n2

The 3DMark Fire Strike results are tightly grouped, because the GPU is the bottleneck. The Ryzen 3's are able to keep the GPU fed here, however, and finish in a dead heat with the Core i5 processors.

hitmann

The DX12 version of Hitman wasn't quite as kind to the Ryzen 3 processors. Their average framrates were playable, but they clearly trailed the Core i5s and Core i3 here.

ashes1n


ashes2n

Ashes Of The Singularity tells a similar story to Hitman, but performance is more tightly grouped. It's not realistic to expect AMD's entry-level processors to hang with higher end chips while gaming, but the do have plenty of gaming chops for the money.

Tags:  AMD, CPU, processor, ryzen, ryzen 3
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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