The latest Hitman title for 2016 once again follows Agent 47, a genetically-enhanced, cold-blooded assassin, who finds himself at the center of new missions scatted about Central Europe, but not before some drama in an ICA training facility some 20 years before the events of 2012's Hitman: Absolution. We tested the game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...
|DirectX 12 Gaming Performance|
The results in the DX12 Hitman benchmark look very much like Thief. The Radeon RX 460 was right on top of the GeForce GTX 950 at 1440p, but trailed by a larger amount at he lower resolution.
|Ashes Of The Singularity|
|DirectX 12 Performance|
Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads. We ran the Ashes benchmark at multiple resolutions with its "crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.
Ashes Of The Singularity
The Radeon RX 460 gets hammered by the Ashes benchmark with the extremely taxing settings we used, but it has no problem squashing the GeForce GTX 960 and GTX 950 here.