AMD Radeon R7 260X, R9 270X, and R9 280X Tested

Bioshock Infinite
DirectX Gaming Performance


Bioshock Infinite

BioShock Infinite is clear game-of-the-year material. The floating city of Columbia is one of the most evocative, intense, and gorgeous environments we've ever seen in a PC game -- but how much you like it may depend on what sort of visual wizardry you prefer. BioShock Infinite is built on Unreal Engine 3, and while it pushes that framework's capabilities into the stratosphere, there's a clear difference between BioShock Infinite and, say, Crysis 3. BioShock Infinite emphasizes light, color and motion, and while the characters look more exaggerated and cartoon-like than some other games, they still look great. We tested the game at various resolutions with its DX11 code path with DOF effects enabled.



The new Radeon R9 and R7 series cards performed relatively well in Bioshock Infinite, but didn't particularly impress. The R9 280X trailed the Radeon HD 7970 GHz Edition and high-end GeForces, while the Radeon R7 260X performed right about on-par with (though somewhat better than) the Radeon HD 7790. The Radeon R9 270X, however, showed measurable gains over the Radeon HD 7870 GHz Edition and hung right alongside the GeForce GTX 660.




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The Radeons showed a number of large spikes in frame time about 3/4 of the way into the benchmark run, and a few of the cards showed some weirdness at the beginning as well.  Save for the GTX 650 Ti, no such problems to report with the GeForces, however.
 


Tags:  AMD, Radeon, Gaming, graphics, GPU, R9, R7, 270X, 280X, 260X
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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