F.E.A.R.: Low and High Resolutions
For our last set of game tests, we moved on to more in-game benchmarking with F.E.A.R. When testing all processors with F.E.A.R, we drop the resolution to 640x480, and drop all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game "effects" and "advanced computer options" settings, which control the level of detail for F.E.A.R.'s physics engine and particle system, were all set to maximum values, since these actually do place some load on the CPU rather than GPU.
Like the Quake 4 results on the previous page, low-resolution benchmarking with F.E.A.R. showed a performance decrease on the QuadFX platform, compared to the Athlon 64 FX-62.
Things balanced back out once we put a heavier load on the graphics sub-system and raised the resolution and level of pixel processing, however. At 1600x1200 with 4X anti-aliasing and 16X anisotropic filtering enabled, the QuadFX and Core 2 Extreme QX6700 rigs all finished within 1 frame per second of each other. The Core 2 Extreme X6800 took the top spot by a couple of frames per second though.