AMD QuadFX Platform & FX-70 Series Processors

For our last set of game tests, we moved on to more in-game benchmarking with F.E.A.R. When testing all processors with F.E.A.R, we drop the resolution to 640x480, and drop all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible.  However, the in-game "effects" and "advanced computer options" settings, which control the level of detail for F.E.A.R.'s physics engine and particle system, were all set to maximum values, since these actually do place some load on the CPU rather than GPU.

Benchmarks with F.E.A.R. v1.08
DirectX 9 Gaming Performance

Like the Quake 4 results on the previous page, low-resolution benchmarking with F.E.A.R. showed a performance decrease on the QuadFX platform, compared to the Athlon 64 FX-62.

Things balanced back out once we put a heavier load on the graphics sub-system and raised the resolution and level of pixel processing, however. At 1600x1200 with 4X anti-aliasing and 16X anisotropic filtering enabled, the QuadFX and Core 2 Extreme QX6700 rigs all finished within 1 frame per second of each other. The Core 2 Extreme X6800 took the top spot by a couple of frames per second though.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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