Based on the Unigine game engine, the Unigine Heaven and Valley benchmarks take users through dramatic 3D tours of exotic environments, complete with dynamic skies, tessellation, and SSAO (screen-space ambient occlusion).
| Unigine Heaven and Valley Benchmarks | DX11 Gaming |
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Unigine Heaven used heavy tessellation and a dense, dynamic sky to stress modern graphics cards. The Valley benchmark, on the other hand, is loaded with vegetation. The benchmark tours a forest thick with flowers, boulders, and rivers. We ran these tests at 1920 x 1080, on Ultra Quality and with the Extreme Tessellation option enabled.
Note a couple of additional numbers here. In the Heaven Benchmark, we ran the test with Alienware's Graphics AMP--powered by a monstrous GeForce GTX Titan X--in addition to the stock GTX 960 configuration on the X51 R3. With the Titan X installed, the system put up the highest FPS of the bunch. And with the GTX 960, the score was good, but not quite as high as the systems with more powerful GPUs. The same thing rings true in the Valley benchmark as well.