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OpenGL Benchmarks with Quake 3 Continued |
32-Tap Anisotropic Filtering! |
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In the next few tests, we'll
attempt to assess the Albatron's capabilities with varying
degrees of Anisotropic Filtering enabled. First
we'll take a few runs with 32-Tap Anisotropic Filtering
enabled (4X in NVIDIA's drivers).


Once again we see the test
becoming limited by the CPU of the test machine at
1024x768, with both cards turning in scores within 1 FPS of
each other. At 1600x1200, the gap widened by 5FPS,
with the Ti4800SE posting a very nice 98.2FPS.
Next up, 64-Tap Anisotropic
Filtering.
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OpenGL Benchmarks with Quake 3 |
64-Tap Anisotropic Filtering! |
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At 1024x768, it was a dead
heat between the Ti4800SE and the Ti4600. Once the
resolution was increased to 1600x1200, we saw the Ti4800SE
slip a mere 5 FPS to the Ti4600. Now that we've covered Quake 3
with more than enough detail, let's get more
serious...with Serious Sam that is...
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