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More OpenGL Benchmarks with Quake 3 |
Full Screen
Antialiasing Performance! |
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The first test we ran were
with 2x Antialiasing enabled. As we increased the
quality in each test, the effects of the CPU limitations became less
apparent, as the card's own potential plays a larger role.
At 1024x768, we saw a wider margin than with previous
tests, as the Ti4800SE came within 20 FPS of the more
powerful Ti4600. When we increased the resolution to
1600x1200, the performance delta between these two card
again hovered around 20 FPS.
Next we'll attempt to turn up
the heat even further by enabling 4X FSAA.
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OpenGL Benchmarks with Quake 3 |
Full Screen
Antialiasing Performance Continued! |
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As we saw with 2X Full Screen
Anti Aliasing, the difference in performance between the
two cards was about 20-25FPS with each run. At 1600x1200
we saw the Ti4800 falter to the older Ti4600, where it fell
just
shy of the 60 FPS barrier, the speed needed to consider a game
like Q3 playable. Next we'll shift over to
performance with Anisotropic Filtering enabled...
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