Albatron's GeForce4 Ti4800SE

Albatron's GeForce4 Ti4800SE
Powerful Graphics on a Budget

By - Jeff Bouton
March 26, 2003


 

More OpenGL Benchmarks with Quake 3
Full Screen Antialiasing Performance!

The first test we ran were with 2x Antialiasing enabled.  As we increased the quality in each test, the effects of the CPU limitations became less apparent, as the card's own potential plays a larger role.  At 1024x768, we saw a wider margin than with previous tests, as the Ti4800SE came within 20 FPS of the more powerful Ti4600.  When we increased the resolution to 1600x1200, the performance delta between these two card again hovered around 20 FPS.

Next we'll attempt to turn up the heat even further by enabling 4X FSAA.
 

OpenGL Benchmarks with Quake 3
Full Screen Antialiasing Performance Continued!

As we saw with 2X Full Screen Anti Aliasing, the difference in performance between the two cards was about 20-25FPS with each run.  At 1600x1200 we saw the Ti4800 falter to the older Ti4600, where it fell just shy of the 60 FPS barrier, the speed needed to consider a game like Q3 playable.  Next we'll shift over to performance with Anisotropic Filtering enabled...

 

Quake3 with Anisotropic Filtering On Tap

 

Related content