Abit SLI Motherboard Showcase

 

To start our in-game testing, we did some low-resolution benchmarking with Unreal Tournament 2004.  When testing with UT 2004, we use a specific set of game engine initialization settings that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests in this review, we used a "Low-Quality" graphical settings and low screen resolution which isolates CPU and memory performance.

Unreal Tournament 2004
DirectX 8 Gaming Performance

By now you've all heard that the Athlon 64 is an excellent gaming CPU, and we concur. Both of the Athlon 64 powered systems outpaced the NI8 SLI here, but their margins of victory weren't terribly large. Nonetheless, the Abit Fatal1ty AN8 SLI came out on top here, followed by the Sapphire board and then the NI8 SLI.

Benchmarks with Doom 3
OpenGL Gaming Performance

For our next game test, we benchmarked all of the test systems using a custom multi-player Doom 3 timedemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it too is more CPU and memory-bound than anything else.

Our custom Doom 3 benchmark results mirror what we saw with Unreal Tournament 2004, although the deltas separating the Intel powered Abit NI8 SLI from the AMD based systems was a bit smaller. Regardless, the story is pretty much the same, with the Fatal1ty AN8 SLI taking the top spot, trailed by the PI-A9RX480 and then the NI8 SLI.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content