All eyes are on Microsoft and its
100-day reset plan for its Xbox division as it navigates into a future without longtime Xbox boss Phil Spencer in control of the ship, or Sarah Bond, both of whom exited the firm earlier this year. Instead, Asha Sharma and Matt Booty are the new faces of Xbox, and the latter had shared some interesting comments about the path forward, particularly as it pertains to single-player exclusives.
Senior leaders across Xbox spoke with
GamesRadar about console exclusivity and other topics. It's a point of interest given
fan demand for exclusives, especially as both
Gears of War: E-Day and
Clockwork Revolution skip PlayStation to remain on Xbox (and PC).
The early messaging to gamers during Xbox's revival is that exclusive releases are again a thing, though Booty cautioned against expecting that every single title will follow the same release blueprint.
"I wouldn't overly fixate on single-player. I think that's a good rule of thumb, but it certainly isn't something that's carved in stone," Booty said. "There are a lot of different games in our portfolio, and we have to think about how different games serve different purposes within it."
His comment came in response to Matthew Ball, chief strategy officer at Xbox, confirming that large-scale live-service titles will still be multi-platform releases, while cautioning players not to assume that every single-player game will automatically be an Xbox exclusive.
Ball assures that there is a framework in place for evaluating and ultimately deciding which games will be Xbox-only and which ones will release on multiple platforms. He also acknowledged that the framework is "not obvious to all of our players, and we are committed to making this clearer."
To his point, games like
Forza Horizon 6 and
Minecraft Dungeons will both be available on Sony's PlayStation 5 console, and the
same goes for Halo: Campaign Evolved, which marks the first
Halo game to grace a PlayStation system.
"We're going to meet the players where they are," says Damon Conn, executive producer at Halo Studios. "Maybe you have a friend that you haven't connected with in a long time, maybe they moved to a Sony platform, and you stayed on Xbox. Now you're able to play together again. Halo has always been about shared experiences; this is something we're really excited about."
In addition,
Booty points out that Microsoft and Xbox are in charge of over 20 game franchises that have collectively brought in billions of dollars over the years, so there is a lot at stake. It’s a delicate balancing act for Sharma and Booty as they try to appease a vocal fanbase while expanding their software footprint.