Metro Last Light Performance
Metro Last Light is your typical post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. Metro Last Light boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 2560x1600 and 4K with its in-game image quality options set to their High Quality mode, with DOF effects disabled.
Interestingly, the Executioner slipped from its usual spot up near the top in Metro Last Light, taking a fourth place finish at 2560x1600 and a sixth place finish at 4K. We don't want to blow this out of proportion because we're really just talking about a few unnoticeable frames per second, but the results are what they are. What appears to be happening here is that after the GPUs are taxed, it's up to the CPUs to duke it out, and the lower clockspeed of the Core i7-5960X (compared to the other processors) knocks the system down a few pegs.
Rather than quibble over a few frames per second, what's of more importance here is playable versus non-playable results. At 2560x1600 with all the settings cranked up, the Executioner has no trouble in Metro Last Light. But at 4K (3840x2160), the average framerates is right on the line at 24 frames per second. Technically that's playable, but to keep things smooth at all times, you may need to dial back some of the eye candy. The good news is at 4K, you can afford to tone down some of the graphical settings and still have an amazing amount of detail.