Shuttle SB95P v2 SFF XPC

Wolfenstein - Enemy Territory and UT2004

Wolfenstein: Enemy Territory
OpenGL Quake Engine Gaming

To start our in-game testing, we ran through a some time demos with the OpenGL game Wolfenstein: Enemy Territory.  Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake 3 engine which makes it a very easy to use benchmarking tool.  We ran the test using the "Fastest" setting at a low resolution of 640X480, using 16-bit color and textures.  Running this test with a higher-end graphics card, at these minimal settings, isolates processor and memory performance, without being limited by the graphics subsystem.

Much like 3DMark05, the Epox 5LWA+ easily outpaced the Shuttle SB95P in Wolfenstein - Enemy Territory by 6.5 frames per second.  This benchmark ran by in a blur, and it's hard to make critical judgments of any system when a game running at over 140fps.

Unreal Tournament 2004
DirectX Gaming Performance

We also tried benchmarking with Epic's Unreal Tournament 2004.  When we tested these systems with UT 2004, we ensured that all of them were being benchmarked with the exact same in-game settings and graphical options, and we dropped the resolution and detail levels to isolate CPU and memory performance.



Performance comparisons using Unreal Tournament 2004 mirrored the results we saw with Wolfenstein ET.  Again, we've got the Epox 5LWA+ leading the Shuttle SB95P by just over 7 frames per second.  It appears that these differences in gaming scores are apparent regardless of engine type or resolution.


Tags:  SFF, Shuttle, PC, XPC, XP

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