Sapphire Toxic Radeon X1900 XTX

Performance Comparisons with FarCry v1.33
Details: http://www.farcry.ubi.com/

FarCry
If you've been on top of the gaming scene for some time, you probably know that FarCry was one of the most visually impressive games to be released on the PC last year. Courtesy of its proprietary engine, dubbed "CryEngine" by its developers, FarCry's game-play is enhanced by Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and surround sound. Before titles such as Half-Life 2 and Doom 3 hit the scene, FarCry gave us a taste of what was to come in next-generation 3D gaming on the PC. We benchmarked the graphics cards in this article with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at various resolutions without anti-aliasing or anisotropic filtering enabled, and then again with 4X AA and 16X aniso enabled concurrently.

 

Our custom FarCry benchmark told us essentially the same story as the Splinter Cell benchmark on the previous page. Without any anti-aliasing or anisotropic filtering used, the GeForce 7900 GTX was the fastest card of the bunch by a couple of frame per second. However, when anti-aliasing and anisotropic filtering were switched on, Sapphire's Toxic Radeon X1900 XTX comes screaming back to the pole position. The reference X1900 XTX though, fell short of the mark set by 7900 GTX at 1280x1024 when AA and aniso were enabled.


Tags:  Radeon, Sapphire, App, x1, SAP, Toxic, XT, AP
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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