Splinter Cell: Chaos Theory v1.05
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards and the X1000 family of cards to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, both with and without anti-aliasing and anisotropic filtering.|
Without any additional pixel processing used, the GeForce 7900 GTX held onto small leads at both resolutions, but the scales tip in favor of the Radeon X1900 XTXs, or more specifically the Toxic Radeon X1900 XTX, when AA and Anisotropic filtering are enabled. Once again, the Toxic's increased clock speeds give it enough of an edge to outpace the 7900 GTX at 1280x1024 4X/16X, where the reference X1900 XTX could not.