|Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
Splinter Cell proved to be another game that the Sapphire Radeon X850XT Platinum Edition, and the ATI Built X850XT PE, had no trouble with. At both resolutions, the Radeon X850 PEs finished the test with the highest performance, just barely edging out the GeForce 6800 Ultra at 1024x768, but pulling ahead by about 12% when we increased the resolution to 1600x1200.